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Any Korean Mmos For Mac
Nov 12, 2018 - Between RPG, FPS, and MMO, there are plenty of acronyms used in. In a high fantasy world; or if all that Game of Thrones stuff isn't for you,.
I'm recently getting into them but I think they're overlooked. But when you think about it, their influence has been around for awhile now. Like Guild Wars for example, I didn't really know they collaborated with western designers and NCSoft is from Korea. Also, Sword of the New World is pretty cool for a free game. Lot of quality and worth playing for something you don't have to pay for. And finally, series` like Lineage 2 has been around for awhile. After playing so many Japanese RPGs and dabbling in western ones, it's a pretty good breath of fresh air to play some Korean RPGs/MMOs.
I think as for PC gaming goes, I'm glad Korean developers bring some additional life to PC's. Only for so long, you get sick of the grind pretty quick. Nht12101990 I agree with you there. But when you think about it, I should be used to it by now after grinding countless hours on Japanese turn-based RPGs. What's a grind or two with Korean MMOs.
Shouldn't bother me too much since they're played like Diablo/Never Winter Nights. Actually, I prefer it now because it's real-time rather than turn-based.
But I will agree with you and say grinding does get tiring. But they're like grinding for all other games when you think about it. I'm recently getting into them but I think they're overlooked. But when you think about it, their influence has been around for awhile now. Like Guild Wars for example, I didn't really know they collaborated with western designers and NCSoft is from Korea. Also, Sword of the New World is pretty cool for a free game.
Lot of quality and worth playing for something you don't have to pay for. And finally, series` like Lineage 2 has been around for awhile. After playing so many Japanese RPGs and dabbling in western ones, it's a pretty good breath of fresh air to play some Korean RPGs/MMOs. I think as for PC gaming goes, I'm glad Korean developers bring some additional life to PC's.
ASKStory No they're not. Move along now. QUOTE="ASKStory' I'm recently getting into them but I think they're overlooked. But when you think about it, their influence has been around for awhile now. Like Guild Wars for example, I didn't really know they collaborated with western designers and NCSoft is from Korea.
Also, Sword of the New World is pretty cool for a free game. Lot of quality and worth playing for something you don't have to pay for. And finally, series` like Lineage 2 has been around for awhile. After playing so many Japanese RPGs and dabbling in western ones, it's a pretty good breath of fresh air to play some Korean RPGs/MMOs. I think as for PC gaming goes, I'm glad Korean developers bring some additional life to PC's. FragMonkey09 No they're not. Move along now.
Um, yes they are. Guild Wars, Lineage II, Sword of the New World, Aion, and Ragnarok Online says 'Hi.' Did you know that Ragnarok Online is more popular than FFXI in Japan? I bet you didn't know that, did you? Korean MMO's are impressive to a certain extent, although there are fundamental problems with the game content. For example, much as I hate it, Runescape, has regular game content releases and this greatly contributed to the popular support of the game. However, the majority of Korean games seem to get minimal content update, and only have holiday items added to the cash shop.
It is definetely undeniable that the games do have value, and influence other games, but the Korean gaming culture seems to be quite different from what we would normally expect. The games tend to focus more on the grind, as pehaps their 'online heritage' is not to show skill, but time devoted to a game. Not to say skill is ignored in some games.
In GunZ online, a technique Koreans because Korean gamers have an image of being very skillful, and they certainly are. Sword of The New World was an average game, but killing 150 of X and bring 200 of Y back to an npc is not everyones idea of a good time. The MMO's are slowly improving over time, but I never could stand games like RYL. I'd be happy to fix the English in there for $2. Korean companies tend not to regularly buy into the non-Korean games, as perhaps they too realise translation problems and different gaming preferences effect the game. If a Korean company were to use a gameplay like Runescapes, you would have something that could bug the WoW creators.
The Korean lack of content would be complemented by Runescape's depth, and Runescape would benefit from better gameplay modules and graphics. Arguments are valid on both sides. Korean games certainly are impressive, but since they all have the same content all the time, you can't even have much fun switching between each MMO. People who do not like Korean MMO's are people who perhaps are either fanboys, or genuinely can not stand grinding.
As far as I am concerned it is up to the individual. I would say that was my 2 cents, but since I'm a fence sitter, I wrote all that for no reason and it is worth nothing.